Tuesday, February 23, 2010

Pyxelation Roadmap

My Pyxelation project has been resurrected and reinvented. Instead of using C# and Silverlight, Pyxelation will be implemented in Python and will not be browser-based. My would-be collaborator, Mat Hopwood, will no longer be involved (unless he wants to learn Python). Today I ordered 2 computer books from Amazon, which should arrive within 2 weeks. Here are the steps involved in making Pyxelation a reality (Step 1 to be performed this weekend, and the Pyxelation business model will be uploaded as well):
  1. Update web site: Python, not C# or Silverlight
  2. Terminate/thank Mat Hopwood
  3. Design logo
  4. Experiment with Komodo Edit & Python
  5. Read Python/Pygame book
  6. Experiment with Pygame
  7. Download Twisted (Python networking)
  8. Read Twisted book
  9. Implement dual-computer Pong game
  10. Implement test multiplayer RPG role-playing game
  11. Design Game Engine
  12. Implement Game Engine
  13. Implement various test games
  14. Announce Pyxelation in Python/Pygame forum(s)
  15. Design Pyxelator (Pyxelation IDE editor)
  16. Implement Pyxelator
  17. Enhance Pyxelator
  18. Design sample game hosting provider web site
  19. Implement above web site
  20. Design central web site
  21. Implement central web site
  22. Implement ad banner
  23. Implement user registration
  24. Implement cash-flow system
  25. Implement game auction system
  26. Implement activity-tracking system
  27. Write code modules to accomplish mundane tasks
  28. Implement sample games as tutorials
  29. Write FAQ list
  30. Implement submission review process/terms of service
  31. Implement fancy games as marketing tool
  32. Announce Pyxelation in various gaming forums
  33. Distribute revenue amongst top 6 contributors

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