- Update web site: Python, not C# or Silverlight
- Terminate/thank Mat Hopwood
- Design logo
- Experiment with Komodo Edit & Python
- Read Python/Pygame book
- Experiment with Pygame
- Download Twisted (Python networking)
- Read Twisted book
- Implement dual-computer Pong game
- Implement test multiplayer RPG role-playing game
- Design Game Engine
- Implement Game Engine
- Implement various test games
- Announce Pyxelation in Python/Pygame forum(s)
- Design Pyxelator (Pyxelation IDE editor)
- Implement Pyxelator
- Enhance Pyxelator
- Design sample game hosting provider web site
- Implement above web site
- Design central web site
- Implement central web site
- Implement ad banner
- Implement user registration
- Implement cash-flow system
- Implement game auction system
- Implement activity-tracking system
- Write code modules to accomplish mundane tasks
- Implement sample games as tutorials
- Write FAQ list
- Implement submission review process/terms of service
- Implement fancy games as marketing tool
- Announce Pyxelation in various gaming forums
- Distribute revenue amongst top 6 contributors
Tuesday, February 23, 2010
Pyxelation Roadmap
My Pyxelation project has been resurrected and reinvented. Instead of using C# and Silverlight, Pyxelation will be implemented in Python and will not be browser-based. My would-be collaborator, Mat Hopwood, will no longer be involved (unless he wants to learn Python). Today I ordered 2 computer books from Amazon, which should arrive within 2 weeks. Here are the steps involved in making Pyxelation a reality (Step 1 to be performed this weekend, and the Pyxelation business model will be uploaded as well):
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